
Agony of Choice is a slow-paced, real-time strategy game that gives you a clear overview and deliberately allows time for reflection and planning.
Unique Movement System:
Your troops move exclusively on a fixed road network.
Avoiding confrontations or calling for reinforcements often requires taking detours – but this is precisely what gives you the chance to lure the enemy into ambushes or outmaneuver them.
Destructible bridges and different road types add further dynamism.
Tactical Depth Instead of Hectic Action:
Conquer territories to generate resource, research, and effect points. Invest them in new troops, powerful upgrades, and war-winning effects.
In balanced battles, nuances make all the difference: elevation advantages, fortifications, and positions can mean the difference between victory and defeat.
Once a battle is underway, no tedious micromanagement is required. However, orders to retreat or call for reinforcements don’t come automatically!
No hiding – full information:
You move your troops one by one, but you must always keep the big picture in mind.
Every engagement follows clear and transparent rules: You can see the health, position, and current advantages and disadvantages of all enemy units at any time. But beware – your opponent knows just as much about you!
There is never one perfect decision. So don’t hesitate too long: The enemy is already putting their plans into action!
Closed beta test
We are currently preparing for a closed beta test and would love your help! If you’d like to participate, please contact us at info@meander.games.
Press and Content Creator inquiry
Are you a member of the press or a content creator interested in covering our game? That’s great! Please send a quick email to press@meander.games with a link to your outlet or channel, and we’ll be happy to add you to our press mailing list and get in touch as soon as a presentable version is ready!
Quick facts
Beta version screenshots








